The World
After The End
Somewhere in 1990s Europe, the sky stopped changing. No dawn. No dusk. A permanent twilight settled over the continent, bringing with it the Mares.
Governments went silent. Cities emptied. The roads filled with abandoned vehicles and the people who didn't make it out. What's left is a fractured world of survivors, scavengers, and those who decided to take what they can before someone else does.
No rescue is coming. No reset. Every safehouse, every resource, every alliance is built by players, owned on the blockchain, permanent. What you build here lasts. What you lose is gone.
What Kills You.
What Keeps You Alive.
The sky never clears. Mares are non-physical entities that cannot be fought or killed. They wait in the dark and drain your sanity. Any source of light repels them. As you lose your mind, you begin to see them. Keep the light on. Whatever the cost.
MLM Wiki
Knowledge is your edge in this game.
Compiled by Beavis
What We're Building
Just Enough Danger [ read ]
The second biweekly Build Log covering May 24 to June 6. Parrying activated. Matches enter the game, looted from demental pockets. Lightnings clean the corpse piles. The streets calibrate to a sweet spot.
Full breakdown: what shipped on the server, what shipped on the client, who shaped it from the field, and what's on the bench next.